Unity Developer &
3D Generalist

Descriptive Text

About Me

I am a hobby Unity Developer and 3D Generalist passionate about game creation, with a robust programming background in .Net/C#. My enthusiasm for game creation led me to Sweden, where I joined Spelkollektivet to focus fully on my game projects and collaborate with international developers. I am always eager to learn new aspects of game development and remain open to all opportunities.

Hobby Cook, Traveller and Sports man

In my free time, when I am not working on my game project or playing Indie games. I love to cook and try out as many recipieces from all over the world. I am also happy for every opportunity to travel and see new places, does not matter if its for work, for fun or to visit events. And when I need a break from all of that I am up to do every kind of sports, like swimming, volleyball, frisbee, chess, crossfit, skiing, soccer and more.

Skills

Games

Stay Dead (Current Hobby Project)

This is currently my biggest project I am working with a close friend of mine. We are working on this project for over 7 months now. Its a 3D Hades like game, with fast combat and roguelike mechanics.

Tasks

  • - Programming Unity
  • - Creating modular Systems
  • - Smooth Gameplay
  • - Juicy Feedback
  • - 3D Modeling

Sonar Scout (2024 Game Jame / Hobby)

Game jams are not about winning, but when you do it is awesome. I participated with some of my friends in a game jam and we won the first place with Sonar Scout. Due to great feedback we currently adding more content to the game and release it soon on Steam.

Tasks

  • - Unity Programming
  • - Game Design
  • - Hinge joints
  • - Polishing

Mage Arena (2024 Hobby)

The the purpose of this project was to learn Unity Netcode, experiment with multiplayer mechanics and learn to build a network architecture. It is a simple arena game where you can play with your friends and fight each other as mages.

Tasks

  • - Unity Netcode
  • - Server Authority focus
  • - Lobby / Relay
  • - Syncing objects with network latency

Into the mine (2024 Hobby)

I made this game for fun in a week. I wanted to study some endless runner mechanics and how to implement them in Unity.

Tasks

  • - Unity Programming
  • - Balancing
  • - Endless Runner Mechanics
  • - Art Direction

Dad Simulator (2024 Game Jam)

This game was submitted for the Global Game Jam 2024. I made this with my friend ScriptMage in 48 hours. Run around and keep your son happy by engaging him in various activities!

Tasks

  • - 3D Modeling
  • - Programming Unity
  • - Game Design
  • - Level Design

Maze Architect (2023 Game Jam)

This game was submitted for the GMTK Game Jam 2023. I made this with my friend ScriptMage in 48 hours. We thought in many games you play a hero that raids dungeons and kill monsters. So instead we build a dungeon maze and specifically avoid killing anyone. Just build a maze and delay them.

Tasks

  • - Programming Unity
  • - Game Design
  • - Art Direction

Tunder Muffin GmbH (2023 Game Jam)

This game was made in 36 hours for the Hagenberg Game Jam 2023. In a team of 2, we created a game where you have to train your employees to get strong enough to face the endboss (The Printer). I was responsible for the programming and the art direction of the game.

Tasks

  • - Programming Unity
  • - Art Director
  • - Level Design
  • - Audio Setup

TypeRunner (2023 Hobby)

This is a little game I made in my free time. The idea is to type the words as fast as possible to make a certain action.

Tasks

  • - Programming Unity
  • - Level Design

Carlos Callous Curiosities (2022 Hobby)

This was my first big project I made. We were a team up to 7 students and we created it in 6 months. I was responsible for the programming, the art direction of the game and the organization between everyone. We also created a trailer for the game. The game is a 2D roguelike game

Tasks

  • - Organizing a Team
  • - Programming Unity
  • - Art Director
  • - Level Design

HIkea (2022 Game Jam)

This game was made in 36 hours for the Hagenberg Game Jam 2023. In a team of 5 people we created a mini horror game, where you have to finish task as a HIkea employee. But dont talk with customers, they are weird!

Tasks

  • - Programming Unity
  • - Audio Recording
  • - 3D Modeling

BeeEscape (2022 Hobby)

This is a little game I made for an escape room. It was made under a week and was a fun little hobby project to work on. It was my first Project where I integrated a game to Android and IOS.

Tasks

  • - Programming Unity
  • - Integration to Android and IOS

RTS Prototype (2021 Hobby)

This game was made in 4 months for my semester project. It was the first time I did something with networking, steam connection and I wanted to learn how to make a RTS game. It was a bit too ambitious at that time for me. But I learnt a lot from my mistakes.

Tasks

  • - Unity Networking Mirror
  • - Steam Connection
  • - Enemy AI
  • - RTS Mechanics
  • - Level Design

Mirus (2020 Hobby)

This game was made in 6 months for my semester project. I was responsible for creating the 3D assets and the level design. This was the first time I worked with Unreal Enginge.

Tasks

  • - Creating Game ready Assets
  • - Learn Unreal
  • - Character Art Zbrush
  • - Retopology Maya
  • - Environment Art

Summoning Pet Demons (2019 Game Jam)

This is my first ever Game I made in Unity and also my first Game jam entry. It was made in 36 hours for the Hagenberg Game jam and its a puzzle-escape room.

Tasks

  • - Learning Unity
  • - Added Puzzle Mechanics
  • - Level Design for the Puzzles
  • - 3D Modeling